Civ V will not initially be available for Mac on Steam. Civ 6 looks better but Civ 5 runs 10 times fasterSome version of Civilization is available on Steam, which in some version is available for Mac. One more thing The difference in performance between Civ 5 and Civ 6 is not at all in line with the difference in graphics fidelity. All the best parts of a Civilization game are there and that makes Civ 5 a great choice for gamers with low-specced machines. Footerprivacypolicy footer.FrontEnd: the MODS menu allows Hot Seat mode with MODS! Some mods with CUSTOM load screens do not work (e.g. FrontEnd: when setting up a game, there are mouse over tooltips for unique civilization units and buildings, when you need them most FrontEnd: can right click on stuff to access pedia pre-game FrontEnd: supports unlimited UU/UB/UI, for mods such as 3rd Unique Component Project
![]() Civ Not Optimized Mac On SteamFrontEnd: the SCENARIO menu includes user-created content with custom load screens (in addition to Firaxis') FrontEnd: the MODS menu directly launches scenario with custom load screens when only one exists, saving 2 more clicks FrontEnd: the MODS menu allows direct access to modded Civilopedia, to learn about the mod before playing it FrontEnd: modded hotseat also works with scenario maps, but remember to select the scenario map in the drop down menu (I have not found a reliable way to automate that) Advanced Earth and Barbarians Evolved) Wii mac emulatorCore: greatly expanded in-game mouse over tooltips for units and buildings, active Pantheon/Religion beliefs & effects, all based on game XML data, reflecting changes made by mods Core: full game info database dynamic caching for speed: over 50 times faster than GameInfo, and to improve useability on low end PCs FrontEnd: StagingRoom no longer loads and hogs resources during single player games FrontEnd: load menu allows to select game type (single player, hot seat, multiplayer), shows game data on mouse over, and launch game with a single click Their icon frame color shows the way they feel about you: friendly, neutral, guarded, denouncing, hostile. Civilizations are sorted by score. A vertical ribbon shows known civilizations and city states with mouse over tooltips, right click and left click actions ActionInfoPanel: if enabled in game menu - options - interface options: ActionInfoPanel: diplo corner artwork by Zyxpsilon Core: cache EUI settings (avoids noticeable lag when leaving the game) Edge for mac oxEach icon shows city state type and status relative to you: allied, friends, afraid, angry, neutral. City states are sorted by influence, then by distance to capital. Icons shows available duplicate luxury resources they are willing to trade (theirs above & yours below), so you don't have to visit each leader to see if they have anything for trade (mouse over tooltips provides more details) To the right are their score and either total gold or gold per turn, depending on what you can trade with them. There are also mouse over tooltips. Clicking on quest icons will jump to encampment if relevant. To the right are ally flag and icons for quests in progress. Notifications are bundled by type: this means each notification icon may correspond to several notifications, and you need to left click to cycle through bundled notifications to see each one. Control-click action on civilization ribbon leader icon to declare war (BNW only) Civilization ribbon player connection indicator: yellow = connecting, green = connected, red = host, mouse over tooltip shows ping, click to kick player (host only) During other civilization's turns can switch talking from one leader to another directly from within the leader screen by clicking on civilization ribbon icon, or return to the game by clicking on either your own icon or the one of the currently displayed leader this function is disabled when your turn is not active, i.e. can get diplomatic info about everyone while talking to a leader using civilization ribbon mouse over tooltips ActionInfoPanel: display notifications for player's city population growth beyond 5 and for player's city border growth Shift right click dismisses notifications one by one. Right click on a notification icon dismisses all of the notifications bundled with the icon. ActionInfoPanel: the icon of players who are not yet done with their turn flashes in the civilization ribbon ActionInfoPanel: enter key goes to next end blocking task ActionInfoPanel: added Zyxpsilon's excellent artwork for diplo corner ActionInfoPanel: open religion popup immediately when creating or enhancing a religion with a great prophet ActionInfoPanel: align the large turn blocking notifications horizontally to save space (they have no "finger" anyways) ActionInfoPanel: shrink size of the large top right buttons (culture, tourism, diplo, espionage.) they're pretty but waste space (thanks Zyxpsilon) TopPanel: more top panel mouse over tooltips, exisiting ones give more info, such as extra resources that player and AI has, AI gold per turn, so you don't have to visit each leader to see if they have anything for trade (this info is also on the right side civilization ribbon) TopPanel: top panel bar now shows meters and remaining turns for tech, policies, faith purchase, great person TopPanel: top panel bar no longer takes up the whole screen width (only on screens more than 1900 pixels wide) InGame: if auto unit cycle and quick selection advance are both checked under interface options, unit cycling is now really fast InGame: highlight city working limits for city settlement planning when pressing "x" key or while moving a settler InGame: unit move range is displayed (blue highlight) as soon as unit is selected PlotHelp: map plot mouse over tooltip indicates basic unit stats: moves , strength , ranged strength range TopPanel: click on clock to set alarm time or change clock format (note alarm time entry is in 24H format regardless of clock format) TopPanel: displays clock time if option is selected in game menu - options - interface options TopPanel: right click civilopedia actions TopPanel: the tech meter mouse over tooltip shows tech overflow cues TopPanel: happiness mouse over tooltip details how luxuries are used local production, imports, exports TechTree: tech selection will always pop up the tech tree (there is no more tech panel) PlotHelp: when a settler is selected, plot mouse over shows potential city max work limits (dark outline) and highlight overlapping plots (colored) PlotHelp: display map plot tooltip only under mouse over, no more duplicate clutter in the right corner above the minimap PlotHelp: map plot mouse over tooltip extended details with longer mouse over (adjusted using the game menu - options - interface options - "Tooltip2Seconds" slider) PlotHelp: map plot mouse over tooltip details filtered according to unit currently selected (or not) PlotHelp: map plot mouse over tooltip gives more details when checking off the "No Basic Tooltip Help" option
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